Preparing students for tomorrow, bit by bit

The Computing department will help to create, share, and apply knowledge in all branches of Computer Science and ICT. We will educate students to be successful, ethical, and effective problem-solvers with a passion to innovate and create, rather than just passive consumers and users of technology. We will develop an understanding and appreciation of all aspects of digital products, from how they work to how they look. We will foster curiosity and encourage exploration to create students who can contribute positively to the well-being of our society and who are prepared to tackle the complex 21st Century challenges facing the world.

Summary focus areas:

  • Innovate, create, develop
  • Solving 21st Century problems
  • Active developers not passive consumers
  Autumn Spring Summer Overview
Year 7 Using computer systems Making things happen with computers E-Safety Spreadsheets Business modelling and simulations Introduction to programming Developing a system PDF
Year 8 Multimedia production Data handling and manipulation Binary Representation Robotics Java programming PDF
Year 9 Logical thinking and reasoning
Data Representation
Basic programming constructs Solving problems with code Computer systems and hardware Secondary storage PDF
Year 10 Networking and the Internet Java programming and problem solving Dissecting client briefs and designing appropriate algorithms Logic diagrams and truth tables Understanding systems architecture Legal and ethical implications of computing PDF
Year 11 Networking and the Internet
Dissecting client briefs and designing appropriate algorithms in pseudo-code
Understanding Systems Architecture
Solving problems with code
Practical programming project
Legal and ethical implications of computing
Data privacy and security
Exam revision and preparation


  Autumn Spring Summer Overview
Year 9 System lifecycle
User Interfaces
Designing for an audience and purpose Project planning techniques
Designing and developing interfaces
Designing and developing interfaces Component 1 assessment Project Component 1 assessment project
Revision and exam practice
Year 10 User Interfaces
Designing for an audience and purpose
Project planning techniques
Designing and developing interfaces
Component 1 assessment
Component 1 assessment Data and information
Validation and verification
Data collection methods
Data security risks and solutions
Data processing and modelling Developing data handling solutions PDF
Year 11 Developing web products
Unit 1 assessment preparation
Multimedia product design principles
Creating digital multimedia products
Unit 2 assessment project
Unit 2 assessment project PDF


  Autumn Spring Summer Overview
Year 9 Unit 1 Digital Graphic Prep Unit 2 Interactive Multimedia Product Unit 3 Designing and editing a range of multimedia PDF
Year 10 Digital Graphics Controlled Assessment 2D 3D Character Controlled Assessment Computer Games Concepts Controlled Assessment Create a sound sequence Controlled Assessment PDF
Year 11 Digital Graphics Coursework Digital Graphics Coursework
Exam Preparation
2D 3D Character Coursework Computer Game Concepts Coursework Improvements/ Resits PDF

Technology is all around us and children are growing up in a world where it becomes an integral part of their lives from a very young age. However common-place and casual use don’t develop the understanding and skills that help to make sure the technology is being used to its full potential. Students of computing explore the world of computers and the impact that systems can have in business, leisure and communication so that they can become more confident users of technology and can stand apart from everyone else. Meanwhile, students of computing develop a deeper understanding of the mechanics underlying the systems we all take for granted and pave the way to become the inventors of the technologies of tomorrow, continuing a rich heritage of British computing innovation.

At Byrchall we ensure that students are given the opportunities to explore the rich and varied world of computing and ICT to prepare them as digital citizens of the 21st Century. As well as ensuring the fundamental skills are in place to use technology appropriately and effectively in all aspects of modern life, we also make sure students’ eyes are opened to the opportunities that computers can create. Through a carefully balanced mix of topics at KS3 and then three distinct pathways at KS4, we aim to expose students to the ways technology can support the functions of a business, allow creativity to be expressed and be shaped to perform new and exciting functions that could change the World.

Skilled, knowledgeable and enthusiastic staff and an extensive range of new and innovative technologies allow students to study in a dynamic and up-to-date environment where they see relevance and importance in their learning. With a mixture of practical activities, challenging theoretical concepts, motivating games-based learning and independent project work, we encourage students to explore and question their use of technology rather than taking it for granted.

The Computing Department at Byrchall has long been acknowledged both locally and nationally as leading the way in the teaching of vital skills for the modern age. From presentations at national conferences to being one of the first schools in the country to be awarded the prestigious ‘3rd Millennium Learning Award’, we have been recognised for our innovative approaches and creative ideas. In the classroom this translates to a curriculum that aims to engage, enthuse and empower our students so they can all play a part in the modern digital world. We also recognise that not all students want to be programmers or technicians and so we make sure to offer a balanced diet of different skills, knowledge and application of understanding to give every child a chance to shine.

Our key aims are:

  • To help students find their place in the digital world of the 21st Century
  • To ensure students remain safe and ‘savvy’ in online environments, particularly in the face of technologies and practices that develop at breakneck speeds
  • To help students explore the range of opportunities and possibilities that technology presents for their futures
  • To ensure students are critical of the world around them
  • To encourage students to develop a logical approach to problem solving
  • To nurture a lifelong enthusiasm for and appreciation of technology in all aspects of students’ lives